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Thread Statistics | Show CCP posts - 28 post(s) |

Commentus Nolen
School of Applied Knowledge Caldari State
19
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Posted - 2015.01.24 17:16:01 -
[1] - Quote
Why don't you wait and see what they are proposing.
Implants are not going away, in fact if they removed the learning boost and tweak the faction implants to make them more worthwhile to use at the higher levels would add more depth to the game.
Attaching skill learning speed to how much you can afford to pay just hurts the new player who does not have 10 Jump clones and billions of to work with.
Instead of stressing about the proposed change, why don't you give some ideals on how to make implants more valuable for players too want to use other then speeding up leaning. |

Commentus Nolen
School of Applied Knowledge Caldari State
19
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Posted - 2015.01.24 17:27:47 -
[2] - Quote
Orlacc wrote:
And of course they are removing the mission refusal penalties for the "only PVE" crowd.
Please link. |

Commentus Nolen
School of Applied Knowledge Caldari State
20
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Posted - 2015.01.25 18:46:28 -
[3] - Quote
As a new player I was unsure about remaps so I went to Eve University http://wiki.eveuniversity.org/Skills_and_Learning and read the page.
I think I see why removing attributes may be something they are looking at.
In the past (if I am correct) new content came out about once a year so you could hold off on your remap to see what was new and remap accordingly.
Now with new content and changes coming out monthly on CCP's new schedule it is affecting game play. People want try out new ships, explore WH space and different fits. Just look at the changes to fleet doctrine, gang fights and the new T3 ships. The whole underlying meta of attributes is now getting in the way of these changes and emergent game play.
Yes they could allow us to remap more often but that still just reduces the need and impact of attributes.
EVE is no longer a snail on guide rails as far as changes go, it wants to expand and entice players old and new to try new things and speed up player created game play and I think the need of attributes and remapping may be standing in the way. |

Commentus Nolen
School of Applied Knowledge Caldari State
20
|
Posted - 2015.01.25 18:50:38 -
[4] - Quote
Gregor Parud wrote:Commentus Nolen wrote:As a new player I was unsure about remaps so I went to Eve University http://wiki.eveuniversity.org/Skills_and_Learning and read the page. I think I see why removing attributes may be something they are looking at. In the past (if I am correct) new content came out about once a year so you could hold off on your remap to see what was new and remap accordingly. Now with new content and changes coming out monthly on CCP's new schedule it is affecting game play. People want try out new ships, explore WH space and different fits. Just look at the changes to fleet doctrine, gang fights and the new T3 ships. The whole underlying meta of attributes is now getting in the way of these changes and emergent game play. Yes they could allow us to remap more often but that still just reduces the need and impact of attributes. EVE is no longer a snail on guide rails as far as changes go, it wants to expand and entice players old and new to try new things and speed up player created game play and I think the need of attributes and remapping may be standing in the way. You can do that just fine, by choosing an all round remap.
What is an "all round" remap? |

Commentus Nolen
School of Applied Knowledge Caldari State
21
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Posted - 2015.01.25 19:10:54 -
[5] - Quote
Gregor Parud wrote:for combat perc/int
And what about logi, scanning, cloaking, ect. Do they all use perc/int? What is the big thing now Bombers, does training up all the skills needed revolve around perc/int. (I really don't know) Your alliance or corp may need players to quickly fill different slots for different roles for all the new changes that have come out, do you remap for those and then are stuck for a whole year.
Also, if perc/int are the all around best defaults why would you would cripple yourself changing to something else.
Again, removing attributes would have no effect on the core meta of EVE which is killing ships.
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Commentus Nolen
School of Applied Knowledge Caldari State
21
|
Posted - 2015.01.25 19:28:33 -
[6] - Quote
Gregor Parud wrote:Commentus Nolen wrote:Gregor Parud wrote:for combat perc/int And what about logi, scanning, cloaking, ect. Do they all use perc/int? What is the big thing now Bombers, does training up all the skills needed revolve around perc/int. (I really don't know) Your alliance or corp may need players to quickly fill different slots for different roles for all the new changes that have come out, do you remap for those and then are stuck for a whole year. Also, if perc/int are the all around best defaults why would you would cripple yourself changing to something else. Again, removing attributes would have no effect on the core meta of EVE which is killing ships. What, you mean to say that you can't have everything at the same time? "What if I trained Amarr ships and now you buff Gallente, that's not fair because I will have to train up Gallente now. CCP should remove all factions and keep just one" is the same dumb, non-effort logic.
No it is not the same thing since training these ships still use the same attributes. God just more of the same non-effort arguments. |

Commentus Nolen
School of Applied Knowledge Caldari State
21
|
Posted - 2015.01.25 19:45:55 -
[7] - Quote
Gregor Parud wrote:It's EXACTLY the same thing: "I made a choice a while ago and now I want to come back on that choice. I don't care if it's good for the game or not, I just want my instant gratification NAO and want CCP to change the game so that I can't make choices anymore, while at the same time also making it super easy by upping the base stats to (near) max current options".
You may be asking for instant gratification but I was not (see what I did there) I was just pointing out a reason why """I""" thought CCP may be looking at revamping or removing attributes and how they could be holding back the game. I get you don't like change but making dismissive statements does not a counter point make.
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Commentus Nolen
School of Applied Knowledge Caldari State
22
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Posted - 2015.01.25 20:17:03 -
[8] - Quote
Remember I am an almost new player.
So engaging in this topic I learned about remapping, now my question is what do attributes do for you beyond your speed of learning certain skills.
Do they increase your DPS, ship speed, range or targeting speed, using these as just a few examples.
This information will help me remap my attributes.
Thank you. |

Commentus Nolen
School of Applied Knowledge Caldari State
22
|
Posted - 2015.01.25 20:32:55 -
[9] - Quote
Gregor Parud wrote:Commentus Nolen wrote:Remember I am an almost new player.
So engaging in this topic I learned about remapping, now my question is what do attributes do for you beyond your speed of learning certain skills.
Do they increase your DPS, ship speed, range or targeting speed, using these as just a few examples.
This information will help me remap my attributes.
Thank you. Attributes affect how fast you can learn skills. All skills have 2 attribs, a main one and a secondary one. The higher your attribs are the faster you'll train skills that make use of those attribs. Generally attribs are kinda grouped into skill pools. Gunnery, missiles and ship skills use perc and willpower. Most tanking and support ship skills are int/mem. Production related stuff is mostly mem and int. So you can see that, generally, one can make informed decision for their attribs based on what type of skills/play style they're looking for. OR, one can just ignore it altogether, remap to a "decently good for everything, but with low charisma" remap and just stop bothering with it. EVE is not about skill points, it's not about having goals that lay ahead 2 years. It's about doing what you want to do (Most things in EVE can be done on low SP, people just have this minmax addiction where it has to be perfect). So, you're fine to simply ignore it all and enjoy the game, you're fine to find a generally logical remap and leave it at that. You're also fine to go full min-max, but that means that along with the max you also have to agree to the min. And this is the crux of this whole debate, people want the max but aren't prepared for the min, so they come up with amazing solutions that (amazingly) always includes upping attribs to (near) max, while having no min at all.
Thank you for the information. |
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